The major mechanic that has changed is the wound and sanity system. Most importantly, this allows *ALL* the players at the table to be allies working for a common cause, rather than having most players working as a team against one person who works to wreak diabolical mischief on them and stymie their efforts.
The app actually enhances these elements significantly - there is now flavor text for all of the various points that players can interact with, NPCs that may have dialogue trees to explore, and even ominous (but subtle) sound effects if one chooses to have them on. The mechanics of the gameplay are nearly identical to 1st Ed, and most importantly the app doesn't *do* the gameplay for you - it merely serves as an accountant to keep track of the hidden wheels turning behind the scenes, or to serve up what would previously be cards drawn and read from. The downloadable app now serves as the Game Master - it controls the setup of the game, keeps track of what revealed locations give ou t what items, and gives direction to the NPC and Monster characters in the game. MoM 2nd Edition cures this issues *phenomenally*. Also, that GM player had to be absolutely 100% accurate in their setup - if they made any of a number of possible mistakes (such as placing a face-down key item behind the door it unlocked rather than in front of it), they would render the entire scenario unwinnable for the rest of the players in a way that might not be discovered for an hour or more of playtime. However, that was severely handicapped by the fact that a single player had to spend 30-60 minutes of prep time on their own to set up the board in secret. The original edition of MoM was a fantastic game by the time you actually got to playing it. It will take more than just survival to conquer the evils terrorizing this town.Digital-assisted boardgaming at its finest! Open the door and step inside these hair-raising Mansions of Madness: Second Edition. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Mansions of Madness: Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horrorand Elder Sign. The other players take on the roles of investigators, searching for answers while struggling to survive with their minds intact.ĭo you dare enter the Mansions of Madness? One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.ĭesigned by Corey Konieczka, Mansions of Madness is a macabre game of horror, insanity, and mystery for two to five players. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts.